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RyansWorld: Post-rock generation

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The post-rock generation: people born in the year 1997 or later. They spent their adolescent years listening to world beat music, either never listening to or just not remembering having listened to rock and roll.

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[edit] Video games of the post-rock generation

Although the majority of these people either play Sony PlayStation 5 or the Microsoft Xbox games of the future, the video game music of their generation will never consist of rock and roll - unless the video game takes place in the past. Virtual girlfriends will become a mandatory "coming of age" experience for the educational computer games of the future. Most members of the post-rock generation will either be second generation or third generation video gamers, because their parents were born in the year 1967 or later and many of them grew up on Pong, Space Invaders, Pac-Man, Atari 2600, the Sega Master System, even the original Nintendo Entertainment System. As the post-rock generation progresses and children born in the late 1970s and early 1980s become parents to the newest members of the post-rock generation, they will tell stories to their sons and daughters about playing Street Fighter II, Mortal Kombat, professional wrestling games, and even the notorious Grand Theft Auto series of games, in its various sequels.

[edit] School life and puberty of the post-rock generation

[edit] School life

Assignments in their high school years will be more interactive and computerized; most will be taught how to use a search engine long before they are taught to copy notes from a physical encyclopaedia. As of September 2008, the oldest of the post-rock generation will be entering the sixth grade. In the year 2015, the oldest members of the post-rock generation will congregate in universities, colleges, and in cities to listen to world beat music and discuss plans for their future lives.

Those who remain in small towns however will persuade their town councils to transform their antiquated downtown shopping core from a car-friendly environment into a pedestrian-safe indoor shopping mall with youthful stores and low prices for the masses (instead of medium to high prices for the local cultural elite).

[edit] Puberty

This is what a typical North American female high school student will look like in the year 2032.

Young women born in the year 1997 or later will start to rebel against the bra and start wearing camisoles for the support of their breasts. Some of the more creative women will take their bras and camisoles, combine them together with their mother's sewing machine, and quickly become the most popular children in high school. Teenagers will also have interactive anime to act out their adolescent fantasies without spreading STDs, AIDS, HIV, genital herpes, or the danger of teen pregnancy to actual members of the opposite gender. Interactive anime will have voice actors and actresses from all nationalities including Japan, and interactive anime "experiences" with legendary movie star Ella Sofia Gordon will eventually become limited edition cult classics by the year 2080.

[edit] Adulthood for the post-rock generation

Starting in the year 2032, the members of the post-rock generation will either enter politics, professional sports, or other well-paying skilled jobs. They will leave the unskilled factory and agricultural jobs to the robots and cyborgs so that they can live their lives being wined and dined by the corporate sponsors and popular celebrities of the future.

For the politically minded, the leadership skills that they have gained through massive multiplayer online role playing games and the political skills they gained by playing SimCity will determine their destiny as tomorrow's leaders. Depending on their system of beliefs, the conservative members of the post-rock generation will fight the wars of the future while the liberal members will become conscientious objectors, start campus protests, and study to become pacifist leaders. Even though the American members of the post-rock generation will not be able to legally vote until the 2016 presidential election, Barack Obama will leave the same impression to this generation the way that Franklin Delano Roosevelt inspired the World War Two generation to greatness.

NASCAR's Car of Tomorrow will lure members of this generation who are interested in driving race car to the Sprint Cup scene with its video game like controls and handling (that anyone who has grown up playing PlayStation games can master rather quickly). If they are lucky, they will get to defeat up-and-coming racer Kyle Busch before he retires from NASCAR.

When the Singularity occurs in the year 2045, the oldest members of the post-rock generation will feel its effects at first. But after people become extremely intelligent in the year 2060, and declare that world beat music is no longer popular or erudite, these people will eventually feel like elderly people while still practically in middle age.

Meanwhile, people who were born in the year 2047 or later will prosper with their newly found intelligence. In order to differentiate between people born between the years 1997 and 2046 and people born after 2046; the "older" generation will simply be referred to as the post-rock generation, while the "younger generation" will be referred to as the enlightened post-rock generation.

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